![]() This approach feels dated but could still work now, was it not for the fact that this is an adventure game that likes to hide clues and objects in places that you’re going to have to tough time seeing from fifty metres away. ![]() ![]() ![]() Everything takes place in a very Resident Evil-like fashion, with the game jumping from camera to camera as you move outside of the boundaries of each one’s field of vision. Though in deference to the writing team, I should state that the reason the story feels overly long is mainly because of the amount of poorly executed gameplay that Syberia 3 delivers.
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